| 
					THE RATIONAL ARGUMENTATOR | 
				 
			 
			
				
					| 
					Open Badges and Proficiency-Based Education: A Path to a New 
					Age of Enlightenment | 
				 
			 
			
			
				
					| 
					  
						A major and tremendously 
						promising opportunity has emerged to achieve a new Age 
						of Enlightenment through technology and to enable large 
						numbers of people to desire, seek out, and enjoy 
						learning. Open Badges are an initiative spearheaded by 
						Mozilla but made available to virtually any organization 
						in an open-source, non-restrictive manner. Open Badges 
						can make learning appealing to many by rewarding 
						concrete and discrete achievements – whether it be 
						mastering a skill, performing a specific task, 
						participating in an event, meeting a certain set of 
						standards, or possessing a valuable combination of “soft 
						skills” that might otherwise go unrecognized.  But even 
						beyond this, Open Badges allow for the portability
						of skill recognition in a manner that far 
						outperforms the compartmentalization present in many of 
						today’s formal institutions of schooling, accreditation, 
						and employment. Individuals would no longer need to 
						“prove themselves” anew every time they interact with a 
						new institution. 
		 
		Open Badges are still in 
						their infancy, but you can begin participating in this 
						exciting movement and earning your badges today. Based 
						on the economic understanding of network effects, the 
						more people actively use Open Badges, the more 
						opportunities will become available through the system. 
						An introduction to open badges (along with the 
						opportunity to try out the system and earn several 
						badges) can be found at
						
						OpenBadges.org. For a more detailed discussion, Dave 
						Walter’s paper “Open 
						Badges: Portable rewards for learner achievements” 
						is recommended. (This paper, too, will enable you to 
						earn a badge.) 
		 
		Various organizations
						
						already issue badges. To immerse yourself in the 
						earning of Open Badges, you will be able to find several 
						introductory badges on the
						
						Badge Bingo page from
						
						Codery. For badges that can demonstrate some basic 
						skills, the
						
						Mozilla Webmaker series enables earners to validate 
						their basic HTML coding knowledge. For individuals and 
						organizations seeking to issue their own badges, sites 
						such as
						
						Credly offer an easy way to create and grant these 
						awards. 
		 
					 Mozilla Backpack can currently be used to host and 
						share the badges, though other compatible systems also 
						exist or are in development. Mozilla Backpack gives you 
						the option to accept, reject, and classify badges into 
						various “collections”. For instance, you can see a 
						collection of all the Open Badges I have earned so far
						
						here, and a more skill-specific subset – all of my 
						Mozilla Webmaker Badges –
						
						here. In a future world where badges will exist for 
						a wide variety of competencies, one could imagine 
						linking a prospective employer, business partner, 
						educator, or online discussion partner to a page that 
						documents one’s skills and knowledge relevant to the 
						exchange being contemplated. Unlike a resume, whose 
						value is unfortunately diminished by those dishonest 
						enough to present falsehoods about their past, Open 
						Badges are more robust, because they include metadata 
						linking back to the issuer and containing a brief 
						description of the criteria for earning the badge. 
						Moreover, Mozilla Backpack offers you complete control 
						over which badges you allow to be publicly visible, so 
						you remain in control over what you emphasize and how. 
		 
		Open Badges make possible a 
						development I had anticipated and hoped to partake in 
						for years: proficiency-based education. I have only 
						known about Open Badges for less than a week at the time 
						of writing this article. Serendipitously, I learned of 
						their existence while reading “Ubiquity 
						U: The Rise of Disruptive Learning” by Mark Frazier, 
						and I was so intrigued that I embarked that same day on 
						intensive research regarding Open Badges and the current 
						status of their implementation. In the next several 
						days, I strove to discover as many issuers of Open 
						Badges as I could and to earn as many badges as I could 
						feasibly obtain within a short timeframe. 
		 
		However, my earlier writings 
						have looked forward to the availability of this type of 
						innovation. As a futurist, I take pride in having been 
						able to accurately describe the future in this 
						respect. 
		 
		In February 2013, in “The 
						Modularization of Activity” (here,
						
						here, and
						
						here), I wrote that “Education could be greatly 
						improved by decoupling it from classrooms, stiff metal 
						chair-desks, dormitories, bullies, enforced conformity, 
						and one-size-fits-all instruction aimed at the lowest 
						common denominator. The Internet has already begun to 
						break down the ‘traditional’ model of schooling, a 
						dysfunctional morass that our culture inherited from the 
						theological universities of the Middle Ages, with some 
						tweaks made during the mid-nineteenth century in order 
						to train obedient soldiers and factory workers for the 
						then-emerging nation-states. The complete breakdown of 
						the classroom model cannot come too soon. Even more 
						urgent is the breakdown of the paradigm of overpriced 
						hard-copy textbooks, which thrive on rent-seeking 
						arrangements with formal educational institutions. 
						Traditional schooling should be replaced by a flexible 
						model of certifications that could be attained through a 
						variety of means: online study, apprenticeship, tutoring, 
						and completion of projects with real-world impact. A 
						further major breakthrough might be the replacement of 
						protracted degree programs with more targeted 
						‘competency’ training in particular skills – which could 
						be combined in any way a person deems fit. Instead of 
						attaining a degree in mathematics, a person could 
						instead choose to earn any combination of competencies 
						in various techniques of integration, differential 
						equations, abstract algebra, combinatorics, topology, or 
						a number of other sub-fields. These competencies – 
						perhaps hundreds of them in mathematics alone – could be 
						mixed with any number of competencies from other broadly 
						defined fields. A single person could become a certified 
						expert in integration by parts, Baroque composition, the 
						economic law of comparative advantage, and the history 
						of France during the Napoleonic Wars, among several 
						hundreds of relatively compact other areas of focus. 
						Reputable online databases could keep track of 
						individuals’ competencies and render them available for 
						viewing by anyone with whom the individual shares them – 
						from employers to casual acquaintances. This would be a 
						much more realistic way of signaling one’s genuine 
						skills and knowledge. Today, a four-year degree in X
						does not tell prospective employers, business 
						partners, or other associates much, except perhaps that 
						a person is sufficiently competent at reading, writing, 
						and following directions as to not be expelled from a 
						college or university.” 
		 
		Even earlier, in 2008, I 
						offered, as a starting point for discussion, an outline 
						of my idea of proficiency-based education to PRAXIS, the 
						Hillsdale College student society for political economy 
						and economics. Below is my (very slightly expanded) 
						outline. It pleases me greatly that the infrastructure 
						to support my idea now exists, and I hope to contribute 
						to its widespread implementation in the coming years. 
		 
  | 
				 
			 
			
			
				
					| 
					 “Open Badges are still in 
						their infancy, but you can begin participating in this 
						exciting movement and earning your badges today. Based 
						on the economic understanding of network effects, the 
						more people actively use them, the more opportunities will become available through 
					the system.”  | 
				 
			 
			
			
				
					| 
					  
		Proficiency-Based Education: A Spontaneous-Order 
						Approach to Learning  
		Outline by Gennady Stolyarov II from September 
						2008 
		 
		The Status Quo 
		 
		- Shortcomings of classroom-based 
						education – “one size fits all” 
		- Shortcomings of course-based 
						education – difficulty accommodating individual skills, 
						interests, and learning pace. Grades lead to stigma of 
						failure instead of iterative learning. 
		- Information problem of 
						communicating one’s qualifications 
		- Negative cultural effects 
						of segregating people by age and by generation – i.e., 
						the “teen culture” generation gap 
		- Factory-based education 
						system versus meaningful individualized education 
		 
		Proficiency-Based 
						Education 
		 
		- Proficiencies replace 
						courses. 
		- Proficiency levels replace 
						grades. 
		- Proficiencies are easily 
						visible and communicable to employers. 
		- Proficiencies are 
						transferable by those who have them, up to their level 
						of proficiency. 
		 
		Emergence of 
						Proficiency-Based Education 
		 
		- Can be done 
						privately by individuals or firms 
		- Can be done in person or 
						on the Internet 
		- Can be done within and 
						outside the university system 
		- Can be done for pay or for 
						free 
		- People with proficiencies 
						can pass the proficiencies on to their children/relatives/friends 
		- Incentives exist to 
						restrict transfer of proficiencies to qualified persons. 
		- Networks of providers of 
						Proficiency-Based Education can form. It will not be a 
						centrally planned or directed system. 
		 
		Advantages of 
						Proficiency-Based Education 
		 
		- Faster learning 
		- More individually tailored 
						learning 
		- Ease of displaying one’s 
						exact set of skills 
		- More hiring will be based 
						on merit, since merit will be easier to see and verify. 
		- Indoctrination in 
						politically or socially favored but objectively absurd 
						notions will be much more difficult. 
		- The “teen culture” will 
						disappear. Young people will be better integrated into 
						adult society and will assume meaningful rights and 
						responsibilities sooner. 
		- Proficiency-Based 
						Education takes full advantage of all existing 
						technologies, leading to a more technologically literate 
						population with greater ability to control and improve 
						the world. 
		- Greater integration of 
						theory and practice and market selection of ideas that 
						tend to bring about useful practical results 
		 
		*** 
		 
		Open Badges provide the 
						mechanism to coordinate the many thousands of competency-based 
						or proficiency-based certifications and other 
						achievements that I envision. While the processes 
						leading to the demonstration of competency or 
						accomplishment can be undertaken in any way that is 
						convenient – online or in person – it is essential to 
						have a universally usable digital system documenting and 
						affirming the achievement. The system should be 
						compatible with most websites and organizations and 
						should not be locked down by “proprietary” protections. 
						Proficiency-based education can only work if the 
						educational platform is not inextricably attached to any 
						particular provider of certifications, or else the very 
						use of the proficiency system will remain 
						compartmentalized and inapplicable to vast areas of 
						human endeavor. 
		 
		The free, open-source, and 
						user-driven design of Open Badges provides exactly these 
						desirable characteristics. At the same time, while Open 
						Badges are free to create and issue, individual badges 
						can be designed and offered by organizations that offer 
						paid instruction – so that even traditional classes 
						could be revolutionized by the introduction of 
						competency-based elements, perhaps as a replacement for 
						grades or, in the interim, as a mechanism for earning a 
						grade. With the latter method, to get an “A” in a course 
						or on a project, one would not need to pass a timed exam 
						where every wrong answer constitutes a permanent 
						reduction of one’s grade. Rather, one would need to earn 
						certain kinds of badges demonstrating the completion of 
						course objectives. 
		 
		The motivational aspect of 
						Open Badges stems from the immense engagement that is 
						possible as a result of visible, incremental progress. 
						This same motivating tendency explains the tremendous 
						popularity of computer games. (Indeed, one initiative,
						
						3D Game Lab, is developing an explicit
						
						educational computer game that will allow 
						integration with coursework and Open Badges.) By 
						enabling the earning of granular achievements (similar 
						to “achievement” in a computer game), Open Badges keep 
						learners focused on honing their skill sets and pursuing 
						concrete objectives. At the same time, Open Badges 
						facilitate creative approaches to learning and recognize 
						the diversity of optimal individualized learning paths 
						by leaving the choice of activities and their sequence 
						entirely up to individual badge earners. 
		 
		If billions of humans could become “addicted” to 
						learning in the same way that some are said to be 
						“addicted” to computer games, our civilization would 
						experience a rapid transformation in a mere few years. 
						Technological progress, institutional innovation, and 
						the general level of human decency and morality would 
						soar to unprecedented levels, at an ever-accelerating 
						pace. Age-old menaces to our civilization, arising from 
						pervasive human failings and institutional flaws, could 
						finally be eradicated through vastly enhanced knowledge 
						and a voluntary, enticing channeling of many people’s 
						desires and enjoyments into highly productive paths that 
						produce “positive externalities” (to use the jargon of 
						economists). Open Badges, proficiency-based education, 
						and the addition of game-based learning elements (up to 
						and including full-fledged games, like the
						
						Mars Curiosity Activity from Starlite Digital Badges 
						– just a hint of what is to come) can enable humankind 
						to make decisive strides in its efforts to build up our 
						civilization and beat back the forces of death, decay, 
						and
						
						ruin.
  | 
				 
			 
			 | 
			
			
			
			
			
				
					| 
					 From the same author  | 
				 
				
					| 
					  
					▪ The Modularization of Activity 
					(no 
					308 – February 15, 2013) 
					 
					▪ Review of Gary Wolfram’s A 
					Capitalist Manifesto 
					(no 
					307 – January 15, 2013) 
					 
					▪ Why Republicans Deserved a 
					Crushing Defeat in the 2012 Presidential Election 
					(no 
					305 – November 15, 2012) 
					 
					▪ Rejecting the Purveyors of Pull: 
					The Lessons of “Atlas Shrugged: Part II” 
					(no 
					304 – October 15, 2012) 
					 
					▪ Ayn Rand, Individualism, and the 
					Dangers of Communitarianism 
					(no 
					303 – Sept. 15, 2012) 
					 
					▪ 
					
					More...
  | 
				 
			 
			
			
			
				
					
					
					  | 
				 
				
					| 
					 First written appearance of the 
					word 'liberty,' circa 2300 B.C.  | 
				 
			 
			
			
				
					| 
					  
					Le Québécois Libre
					Promoting individual liberty, free markets and voluntary 
					cooperation since 1998.
  | 
				 
			 
			 |